Kazaviaspas - Kazakhstan Ministry of Emergency Situations

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KZS SPAKAZ

Kazaviaspas is the air operations unit of the Kazakhstan Ministry of Emergency Situations.

 

Its fleet is based at Almaty airport, with secondary bases in Astana, Atyrau and Burundai, always kept in a state of readiness, and able to respond to any natural disaster or other emergencies by quickly airlifting equipment and personnel where needed, both within Kazakhstan or abroad: Kazaviaspas was involved for instance in carrying out several relief flights to Japan in 2011 as part of the international aid following the tsunami disaster and subsequent nuclear crisis in that country

Recent flightplans available from RATS

Ilyushin Il-76 TD

Kazaviaspas Il-76TD
Kazaviaspas Il-76TD

Kazaviaspas operates a single Ilyushin Il-76TD

 

To be used with the RATS Ilyushin Il-76 (TD model) base model

Tupolev Tu-154M

Kazaviaspas Tu-154M
Kazaviaspas Tu-154M

Tupolev Tu-154M UP-T5406 in full Kazaviaspas colours

 

To be used with the Simlandmarks Tupolev Tu-154M base model

Tupolev Tu-134A

Kazaviaspas Tu-134 3405
Kazaviaspas Tu-134 3405
Kazaviaspas Tu-134 3406
Kazaviaspas Tu-134 3406
Kazaviaspas Tu-134 3407
Kazaviaspas Tu-134 3407

Kazaviaspas operates three Tupolev Tu-134As

 

This package includes all three aircraft

 

To be used with the Rainer Mehlin Tupolev Tu134 base model


Antonov An-30

Kazaviaspas Antonov An-30
Kazaviaspas Antonov An-30

Antonov An-30 UP-AN301 is also used by Kazaviaspas

 

To be used with the CIS Team Antonov An-30 base model

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.