Ural Airlines

IATA CODE
ICAO CODE
CALLSIGN
U6 SVR SVERDLOVSK AIR

Ural Airlines history goes back to 1943 when Sverdlovsk State Air Enterprise was founded in Ekaterinburg, or Sverdlovsk as  Russia's fourth largest city had been renamed under the Soviet regime.

 

The airline adopted its current name and form in 1993 and started operating a large network of scheduled and charter passenger routes from its main base at Koltsovo airport covering several domestic and international destinations

 

Initially relying on Russian equipment including Ilyushin Il-86s and Tupolev Tu154s and 134s, Ural Airlines has gradually replaced them with Airbus narrow bodies, mainly A320s and A321s.

 

 

Recent flightplans available from RATS

Airbus A321

Ural Airlines Airbus A321
Ural Airlines Airbus A321

This package includes the complete fleet of 5 Airbus A321s currently operated by Ural Airlines

 

To be used with the DJC Airbus A321 (CFM model) base model

Airbus A320

Ural Airlines Airbus A320
Ural Airlines Airbus A320

This package includes the complete fleet of 13 Airbus A320s in current service with Ural Airlines

 

To be used with the DJC Airbus A320 (CFM model) base model

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.