IATA CODE |
ICAO CODE |
CALLSIGN |
PS | AUI |
UKRAINE INTERNATIONAL |
Ukraine International Airlines was established in 1992 by the Ukrainian Government in association with Guiness Peat Aviation of Ireland.
Based in Borispol airport in the capital city of Kiev, the airline operates a network of domestic and international flights, both scheduled and charter, focusing mostly on Western Europe and the Near and Middle East, with a dedicated cargo division operating its own equipment.
In 2011, the government sold its shares in the airline to the minority shareholders, and the newly privatized airline embarked on major expansion plans: Although its fleet still relies exclusively on the Boeing 737, larger 767-300s should soon join the fleet to operate long haul flights to new destinations in Asia.
The Boeing 737-800 is the largest aircraft in the Ukraine Intrnational fleet, with four units currently operated
To be used with the FAIB Boeing 737-800 (winglet) base model
FSX version
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Download it from flightsim
FS9 version
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Download it from flightsim
This package includes two variations of the Ukraine International Boeing 737-400: UR-GAV, which features the tail logolight option, and UR-GAM which is the fleet's only 'normal' aircraft (without logolight)
To be used with the FAIB Boeing 737-400 (logolight and normal) base model
FSX version
Download it from avsim
Download it from flightsim
FS9 version
Download it from avsim
Download it from flightsim
This package includes three variations of the Ukraine International Boeing 737-300: UR-GAN, which is the 'standard' model, UR-GAH featuring additional 'Mowgli' titles and a stylized silhouette of Rudyard Kipling's Jungle Book character, and UR-GAP with additional website titles
To be used with the FAIB Boeing 737-300 winglets base model
FSX version
Download it from avsim
Download it from flightsim
FS9 version
Download it from avsim
Download it from flightsim
Boeing 737-300F UR-FAA is the only aircraft operated by Ukraine International's cargo division
To be used with the FAIB Boeing 737-300 normal base model
FSX version
Download it from avsim
Download it from flightsim
FS9 version
Download it from avsim
Download it from flightsim
Ukraine International operates several wingletted Boeing 737-500s such as UR-GAW
To be used with the FAIB Boeing 737-500 winglet base model
FSX version
Download it from avsim
Download it from flightsim
FS9 version
Download it from avsim
Download it from flightsim
UR-GAZ is the fleet's only Boeing 737-500 still not equiped with winglets
To be used with the FAIB Boeing 737-500 logolight base model
Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.
Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!
You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)
These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.
They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.
To view them in your simulator, you need first to download and install the base aircraft models/packages available separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.
You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines
Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.
AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure smooth and
lifelike movements.
Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD
space and use more resources.
Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one,
with less than 1GB dedicated memory, mipped textures will look awfully blurred.
To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer
details will make a difference.
On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.