IATA CODE |
ICAO CODE |
CALLSIGN |
U9 | TAK | TATARSTAN |
Tatarstan Airlines was founded in Kazan in 1993 as the regional airline serving the Tatarstan Republic within the Russian Federation.
The airline initially relied on ex-Soviet equipment including Ilyushin Il-86s, Tupolevs Tu-154 and Yakovlev Yak-42s, some of which are still in service, but in recent years, it started using Boeing 737s and more recently Airbus A319s, with plans to replace the Boeings with A320s.
Tatarstan Airlines currently serves a scheduled passenger network linking Kazan with several cities in Russia, Europe, Central Asia and the Middle East, with additional charters operated worldwide
Recent flightplans available from RATS
Tatarstan Airlines recently started operating the Airbus A319 on its charter network
This package includes both aircraft currently in service
To be used with the DJC Airbus (CFM model) base model
Tatarstan Airlines operates an ex-Thai Airways Being 737-400 in a very minimal livery.
To be used with the Ai Aardvark Boeing 737-400 V2 (logolight model) base model
This package includes the two Boeing 737-300s operated by Tatarstan Airlines
To be used with the Ai Aardvark Boeing 737-300 V2 (logolight and normal models) base model
This package includes the two Boeing 737-500s operated by Tatarstan Airlines. In addition, VQ-BBO comes in two flavours: standard as it is used now, and with additional UEFA and 'Rubin Football Club' markings that were carried during the 2010 UEFA Champion League season.
To be used with the Ai Aardvark Boeing 737-500 V2 (normal and logolight models) base model
Tatarstan Airlines also operates VIP charters using a Bombardier Challenger 300.
There is no AI model of this aircraft, and the livery was painted on a Challenger 600s instead, which looks rather similar
To be used with the UGA/JBAI Bombardier Challenger 600 base model. This can be found in the Ultimate Challenger Complete AI Package available from avsim
Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.
Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!
You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)
These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.
They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.
To view them in your simulator, you need first to download and install the base aircraft models/packages available separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.
You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines
Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.
AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure smooth and
lifelike movements.
Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD
space and use more resources.
Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one,
with less than 1GB dedicated memory, mipped textures will look awfully blurred.
To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer
details will make a difference.
On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.