Skywest

IATA CODE
ICAO CODE
CALLSIGN
OO SKW SKYWEST

Skywest Airlines was founded in 1972 in St George, Utah as a small regional airline, but has soon entered agreement with several major US airlines, operating feeder flights on their behalf from their main hubs into smaller regional communities.

 

In 2005, Skywest purchased Atlantic Southeast Airlines, thus becoming the largest regional airline in North America, with a combined fleet of over 400 Bombardier CRJ 200, 700 and 900s

 

Skywest currently operates close to 2,000 daily flights on behalf of United Express, Delta Connection, AirTran and Alaska Airlines.

 

Most aircraft are operated in the livery of their mainline partners, except for a few that feature Skywest own colours

Up to date flightplans are available from Alpha India Group

Bombardier CRJ-200

Skywest CRJ200 N405SW
Skywest CRJ200 N405SW

Some Skywest CRJ200s are operated in partial Skywest livery, including N405SW. These are operated for both Delta Connection and United Express.

 

The enclosed fltsim document provides entries for both airlines, and this repaint can be used for both

 

To be used with the Ai Malcontent Bombardier CRJ-200 base model

download it from avsim

download it from flightsim

Skywest CRJ 200 N495CA
Skywest CRJ 200 N495CA

Skywest recently entered agreement with AirTran to provide the latter feeder services, using some CRJ200s in specific colours, including N495CA

 

 

To be used with the Ai Malcontent Bombardier CRJ-200 base model

 

download it from avsim

download it from flightsim

Skywest CRJ 200 N951SW
Skywest CRJ 200 N951SW

A few Skywest CRJ200s feature the airline's full colours, and these are only operated for United Express.

 

To be used with the Ai Malcontent Bombardier CRJ-200 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.