Nordstar Airlines

IATA CODE ICAO CODE
CALLSIGN
Y7 TYA TAIMYR

Taimyr Air Company, known as Nordstar Airlines, was founded in 2009 by Norislk Nickel, the world's largest producer of nickel and other rare metals.

 

Norislk Nickel's operations in Russia are mainly focused on the Polar regions of Taimyr and Kola peninsulas, and following the collapse of Krasnoyarsk based Kras Air in 2009, they felt the need for a new air service linking the region to the rest of Russia, hence establishing the new airline.

 

Based at Norilsk Alikel airport, Nordstar operates a fleet of 8 new Boeing 737-800s, recently supplemented by 5 ATR 42s, with more on order. Scheduled passenger services link Norislk and Krasnoyarsk to Moscow, Saint Petersburg, Sochi and other domestic and regional destinations.

 

Norilsk Nickel announced in December 2011 that former Aeroflot subsidiary Nordavia was to be merged with Nordstar

Recent flightplans available from RATS

Boeing 737-800

Boeing 737-800 in Nordstar colours

 

To be used with the FAIB Boeing 737-800 (winglet model) base model

download it from avsim

fsx version

fs9 version

 

download it from flightsim

fsx version

fs9 version

Nordstar Boeing 737-800
Nordstar Boeing 737-800

This package includes all 8 737-800s currently operated by Nordstar

 

To be used with the Ai Aardvark Boeing 737-800 (winglet model) base model

 

This older version is for the Aardvark base model and we recommend that you use the new one above instead

Tupolev Tu-154M

Nordstar Tu-154 RA-85716
Nordstar Tu-154 RA-85716

Nordstar briefly leased Tupolev Tu-154 RA-85716 in 2010, still wearing its basic Kras Air/Air Union livery.

 

The aircraft is currently with Aero Rent in that same livery, with added Aerorent titles

 

To be used with the Simlandmark Tupolev Tu-154M base model

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.