Kulula

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Kulula was established in 2001 as a low cost carrier by parent company Comair, itself a South African British Airways subsidiary.

 

Based at Johanesburg O.R.Tambo international airport, the airline operates scheduled passenger services to all major cities in South Africa as well as some regional international destinations.

 

Kulula operates a fleet of 11 Boeing 737s including 400s and 800s in bright distinctive liveries.

Up to date flightplans are available from Alpha India Group

Boeing 737-800

kulula boeing 737-800 zs-zwq
kulula boeing 737-800 zs-zwq

Kulula recently added this Boeing 737-800 in a hybrid livery that still features the basic colours of its previous operator Transavia Airlines

 

To be used with the Ai Aardvark Boeing 737-800 (winglet model) base model

download it from avsim

download it from flightsim

kulula Boeing 737-800 ZS-ZWR
kulula Boeing 737-800 ZS-ZWR

Kulula currently operates two Boeing 737-800s in an all-white livery, in stark contrast with their otherwise highly colourful and imaginative liveries.

 

This package includes both aircraft

 

To be used with the Ai Aardvark Boeing 737-800 (winglet model) base model

download it from avsim

download it from flightsim

kulula Boeing 737-800s
kulula Boeing 737-800s

Kulula took delivery of its first two Boeing 737-800s in 2010, featuring high profile liveries

 

This package includes both aircraft

 

To be used with the Ai Aardvark Boeing 737-800 (winglet model) base model

download it from avsim

download it from flightsim

Boeing 737-400

kulula Boeing 737-400 ZS-OAF Jetsetter
kulula Boeing 737-400 ZS-OAF Jetsetter

ZS-OAF 'Jetsetter' arguably features one of the most intricate and psychedelic liveries ever worn by a commercial airliner

 

To be used with the Ai Aardvark Boeing 737-400 (logolight model) base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.