Kolavia

IATA CODE
ICAO CODE
CALLSIGN
7K KGL KOGALYM

Kolavia, officially known as Kogalym Avia JSC, was established in 1993 to provide domestic scheduled and charter passenger services from its main bases at Kogalym and Surgut airports.

 

Tha airline relied mainly on Tupolev Tu-134 and Tu-154 equipment, but also introduced in 2010 a couple of leased Airbus A320s to its fleet.

 

In November 2011, faced with financial difficulties, the airline stopped all scheduled operations, and currently only offers charter flights

Recent flightplans available from RATS

Airbus A320

Kolavia Airbus A320
Kolavia Airbus A320

Kolavia operates two Airbus A320s leased from Onur Air

 

To be used with the DJC (IAE model) base model

Tupolev Tu-154M

Kolavia Tu-154 fleet
Kolavia Tu-154 fleet

This package includes 4 Tu-154Ms used by Kolavia as of June 2010.

 

It seems that RA-85761 is still active, while all others have been sold or stored

 

To be used with the Simlandmark Tupolev 154M base model

Tupolev Tu-154B2

Kolavia Tupolev Tu-154B2
Kolavia Tupolev Tu-154B2

Tupolev 154B2 RA-85588 was destroyed on the ground due to engine fire in January 2011, prompting the grounding of all the remaining B2s still active in the Russian Federation.

 

To be used with the SKJ Tupolev Tu-154B2 base model

Tupolev Tu-134

kolavia Tupolev Tu-134 fleet
kolavia Tupolev Tu-134 fleet

This package includes two Tu-134As used by Kolavia in 2010. Both aircraft have since left the fleet.

RA-65943 is stored, while RA-65944 went to Center South Airlines, where it is still active

 

To be used with the Rainer Mehlin Tupolev Tu-134 base model

Bombardier CRJ-200

kolavia Bombardier CRJ-200 fleet
kolavia Bombardier CRJ-200 fleet

Kolavia operates three Challenger 850s on VIP charters

 

To be used with the Ai Malcontent Bombardier CRJ-200 base model

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.