IATA CODE |
ICAO CODE |
CALLSIGN |
MW | BUG | SPEEDBUGGY |
Mokulele Airlines was founded in 1998 to operate turboprop inter-island services within Hawaii, and in 2005 entered an agreement with Mesa Group to operate their Cessna Caravan services in conjunction with Mesa's Hawaiian Go! operations, under the trademark of Go! Express.
In 2008, Mokulele entered a separate agreement with Republic Holding and started its own jet services in competition with Go! but faced with financial difficulties, Mokulele eventually discontinued these services and was rather purchased by Mesa, thus becoming Go! Mokulele.
Both jet and turboprop operations are now operated under the common trademark, but the CRJs are operated by Mesa under their own callsign
Up to date flightplans are available from Alpha India Group
Go!Mokulele inter-island jet services are operated by Mesa Air Group using some of their Bombardier CRJ-200s.
Largely based on their former Go! livery, they feature however slight differences from one aircraft to the other.
This package includes 3 airframes, featuring all current livery variations
To be used with the Ai Malcontent Bombardier CRJ-200 base model
The 'low and slow' part of the Mokulele operation includes a fleet of four Cessna 208 Grand Caravan, all of which are included in this package, each one featuring slight variations of the main livery.
To be used with the Henry Tomckiewicz (HTAI) Cessna 208 Grand Caravan (cargo pod model) base model.
Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.
Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!
You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)
These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.
They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.
To view them in your simulator, you need first to download and install the base aircraft models/packages available separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.
You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines
Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.
AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure smooth and
lifelike movements.
Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD
space and use more resources.
Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one,
with less than 1GB dedicated memory, mipped textures will look awfully blurred.
To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer
details will make a difference.
On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.