IATA CODE |
ICAO CODE |
CALLSIGN |
LY | ELY | ELAL |
El Al was founded in 1948 as the flag carrier of the State of Israel and started international scheduled passenger services form its main base at Tel Aviv Lod airport.
Repeatedly targeted by terrorist attacks, the airline has developped a series of drastic security measures that have earned it a reputation of the safest airline in the world. It is the only airline to have all its aircraft equipped with infrared countermeasures against possible missile attacks.
Initially launched as a state owned company, it was partially privatized in 2003 the governement only retaining a 13% stake in the airline.
Up to date flightplans are available from Alpha India Group
This package includes all 5 Boeing 747-400s operated by El Al, and includes special stickers on 4X-ELA commemorating the Tel Aviv Centennial, as worn by the aircraft in 2009. An updated version of 4X-ELA without stickers can be found in the Boeing 767-300 package.
One more 747-400 has since joined the fleet in a white fuselage livery similar to that of 4X-ELE
To be used with the Ai Aardvark Boeing 747-400 PW base model
This package includes two variations of the El Al Boeing 777
To be used with the Fruit Stand Boeing 777-200 base model
This package includes all three aircraft operated by El Al in 2010. Two more 767-300s have since joined the fleet in an simplified scheme similar to that worn by 4X-EAJ
To be used with the Ai Aardvark Boeing 767-300 PW base model
El Al was one of the first operators of the Boeing 767 and still uses 4 of the original -200 model.
This package includes two variations
To be used with the Ai Malcontent Boeing 767-200 base model
This package includes both airframes owned by El Al. 4X-EBV had just returned from lease and wore a stripped down livery. She has since been repainted in full colours, similar to sistership 4X-EBU
To be used with the Alpha India Boeing 757-200 RR base model
This package includes 5 variations of the El Al 737-800 fleet which consists of 12 aircraft in both winglet and non-winglet variants.
To be used with the Ai Aardvark Boeing 737-800 (standard and winglet) base model
The 737 package also includes the 737-700 variation.
To be used with the Ai Aardvark Boieing 737-700
Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.
Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!
You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)
These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.
They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.
To view them in your simulator, you need first to download and install the base aircraft models/packages available separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.
You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines
Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.
AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure smooth and
lifelike movements.
Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD
space and use more resources.
Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one,
with less than 1GB dedicated memory, mipped textures will look awfully blurred.
To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer
details will make a difference.
On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.