CityJet

IATA CODE
ICAO CODE
CALLSIGN
WX BCY CITY IRELAND

Cityjet is an Irish airline headquartered in Dublin. It was founded in 1992 and initially operated scheduled services between Dublin and London City Airport. It was purchased by Air France in 2002 and became a wholly owned subsidiary of the Air France KLM group.

 

In 2008, Air France KLM purchased Belgian airline VLM, whose fleet and operations became integrated into Cityjet

 

The airline currently operates a fleet of BAe 146-200s and Fokker 50s from its two main hubs at Paris CDG and London City Airport

Up to date flightplans are available from Alpha India Group

Avro RJ-85

Cityjet Avro RJ-85 in latest colors
Cityjet Avro RJ-85 in latest colors

Avro RJ-85 EI-RJD sports the latest variation of the new Cityjet colours, adapted from the new Air France livery, which now features large Cityjet titles on the tail

 

To be used with the Fernando Martinez BAe 146-200/RJ-85 base model

download it from avsim

download it from flightsim

Cityjet Avro RJ-85 EI-RJT
Cityjet Avro RJ-85 EI-RJT

Avro RJ-85 EI-RJT was the first Cityjet aircraft to have the "checkerboard" added to their basic livery

 

To be used with the Fernando Martinez BAe 146-200/RJ-85 base model

download it from avsim

download it from flightsim

Cityjet Avro RJ-85 fleet
Cityjet Avro RJ-85 fleet

The Cityjet Avro fleet included several variations as shown in this package from 2009. Many aircraft have since been repainted in the newer scheme, but some are still operated in full Air France colours.

 

To be used with the Fernando Martinez BAe 146-200/RJ-85 base model

download it from avsim

download it from flightsim

Fokker 50

Cityjet Fokker 50 NC
Cityjet Fokker 50 NC

Cityjet operates the VLM Fokker fleet in their full colours, some featuring the latest tail titles and others not.

 

Both variations are included in this package

 

To be used with the Project AI Fokker 50 base model

download it from avsim

downlaod it from flightsim

Cityjet Fokker 50s
Cityjet Fokker 50s

The VLM Fokker 50s were immediately repainted in Cityjet colours when both fleets were integrated, with OO-VLP wearing additional 'Spirit of VLM' titles

 

To be used with the Project Ai Fokker 50 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.