Belavia

IATA CODE
ICAO CODE
CALLSIGN
B2 BRU BELAVIA

Belavia is the state owned airline of Belarus, and started operations in 1996, initially using ex-Soviet equipment.

 

The airline started introducing Boeing 737s in 2003 later supplemented by Bombardier CRJ200 aircraft that progressively replaced all previously operated Tupolevs and Yaks.

 

The fleet currently stands at 4 Boeing 737-300s, 6 Boeing 737-500s, 5 Bombardier CRJ200s, and 5 Tupolev Tu-154s used mostly on charter flights out of the airline's Minsk base.

Up to date flightplans are available from Alpha India Group

Boeing 737-300

Belavia Boeing 737-300
Belavia Boeing 737-300

Belavia Boeing 737-300 EW-308PA, representative of the current fleet

 

To be used with the FAIB Boeing 737-300 (logolight model) base model

Download it from avsim

fsx version here

fs9 version here

 

Download it from flightsim

fsx version here

fs9 version here

Belavia Boeing 737-300 fleet
Belavia Boeing 737-300 fleet

Belavia's complete Boeing 737-300 fleet 2009. Package includes three aircraft.

 

One more airframe has since joined the fleet.

 

To be used with the AI Aardvark Boeing 737-300 V2 base model

 

We recommend that you upgrade to the new FAIB model above, especially if you are using fsx

Boeing 737-500

Belavia Boeing 737-500
Belavia Boeing 737-500

Belavia Boeing 737-500 EW-294PA, representative of the current fleet

 

To be used with the FAIB Boeing 737-500 (logolight model) base model

Download it from avsim

fsx version here

fs9 version here

 

Download it from flightsim

fsx version here

fs9 version here

Belavia Boeing 737-500
Belavia Boeing 737-500

Belavia Boeing 737-500 fleet 2009. Package includes 5 aircraft.

 

One more aircraft has since joined the fleet

 

To be used with the Ai Aardvark Boeing 737-500 V2 base model

 

We recommend that you upgrade to the new FAIB model above, especially if you are using fsx

Embraer ERJ-175

Belavia Embraer 175
Belavia Embraer 175

Belavia just recently introduced the Embraer 175 to its fleet with EW-340PO

 

To be used with the AI Aardvark Embraer 175 base model

Download it from avsim

Download it from flightsim

 

Bombardier CRJ-200

Belavia Bombardier CRJ-200
Belavia Bombardier CRJ-200

This Belavia Bombardier CRJ-200 fleet 2009 package includes 3 aircraft

 

2 more aircraft have since joined the fleet

 

To be used with the AI Malcontent Bombardier CRJ-200 base model

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.