Air France

IATA CODE
ICAO CODE
CALLSIGN
AF AFR AIRFRANS

The French flag carrier was formed in 1933 from the merger of several pre-existing airlines, and has since grown to become one of the world's largest airlines.

 

A founding partner of the SkyTeam global alliance, Air France operates a fleet of over 250 aircraft from its main hub at Paris Charles de Gaulle airport.

 

Up to date flightplans are available from Alpha India Group

Airbus A380

Airbus A380 Air France F-HPJA
Airbus A380 Air France F-HPJA

Air France was the first European airline to introduce the Airbus A380 in commercial service, with a daily rotation from Paris to New York.

 

For use with the Rainer Mehlin Airbus A380 model

 

A newer A380 ai model is now available  from the Fruit Stand

download it from avsim

download it from flightsim

Airbus A320-200

Airbus A320 Air France F-GFKS
Airbus A320 Air France F-GFKS

Airbus A320 F-GFKS has recently been repainted in full Skyteam colours, making it the only narrow-body logojet in the Air France fleet.

 

To be used with the DJC Airbus A320 model

download it from avsim

download it from flightsim

Bombardier CRJ-700

Bombardier CRJ-700 Air France F-GRZA
Bombardier CRJ-700 Air France F-GRZA

Britair operates all variants of the Bombardier RJ, including the CRJ-700. F-GRZA was the first one of its sub-type to be painted in Air France new colours.

 

To be used with the Alpha India Bombardier CRJ-700 model

download it from avsim

download it from flightsim

Bombardier CRJ-100

Bombardier CRJ-100 Air France F-GRJT
Bombardier CRJ-100 Air France F-GRJT

Owned and operated by Britair, a regional Air France subsidiary based in Brittany, Bombardier CRJ-100 F-GRJT was the first aircraft of its type to feature the new Air France corporate colours.

 

To be used with the AI Malcontent Bombardier CRJ-200 model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.