IATA CODE |
ICAO CODE |
CALLSIGN |
RE | REA | AERARANN |
Aer Arann was established in 1970 to provide an island-hopping air service between Galway and the Aran Islands off the west coast of Ireland. Operations, using a single Britten Norman Islander, began in August 1970. This service has since been moved to the less distant Connemara Airport and operates as "Aer Arann Islands". As of 2010 it still uses Islander aircraft.
In 1994 Pádraig Ó Céidigh purchased the airline, and began expanding its routes and fleet, launching scheduled services in 1998
Aer Arann currently owns a fleet of 4 ATR 42s and 9 ATR 72s (both -200 and -500 variants), some of which are operated on behalf of Aer Lingus Regional (a joint venture between Aer Arann and Aer Lingus established in 2010) in full Aer Lingus green.
Up to date flightplans are available from Alpha India Group
Aer Arann's ATR 42s come in different flavours, including this two tone green and white new livery
To be used with the OSP ATR42-300 model
Aer Arann's ATR 72-200s are now operated in these new colours
To be used with the OSP ATR 72-200 model
Aer Arann's ATR 72-500 EI-SLL was the first aircraft to wear this new livery. However, since the joint venture with Aer Lingus, the 500s have been repainted in full Aer Lingus livery
To be used with the OSP ATR 72-500 model
Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.
Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!
You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)
These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.
They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.
To view them in your simulator, you need first to download and install the base aircraft models/packages available separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.
You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines
Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.
AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure smooth and
lifelike movements.
Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD
space and use more resources.
Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one,
with less than 1GB dedicated memory, mipped textures will look awfully blurred.
To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer
details will make a difference.
On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.